The photo jumped from Reddit onto Twitter and was later memeified, serving as one of the earliest progenitors of the ongoing debate about user interface. Since then, a variety of people--apparently including the developers at Guerrilla Games, Nixxes Software, and Ubisoft--have waded in with plenty of hot takes. A lot of people have said that Elden Ring's user interface (and by extension, its user experience) has a lot to do with it, and this is especially so because it doesn't do a good job in explaining what icons mean if you don't go over the equipment's descriptions or how they affect the game you play. Some players praised FromSoft's minimalist UI style for its ease of use and ease of use.
Elden Ring's UI is a little different. This is something that developers can learn from considering how successful the game has been for FromSoft since its launch. An experienced UI engineer at Blizzard Entertainment, named Valentine Powell pretty much echoed that sentiment in a short Twitter post. Powell said that features, just like disruptive UI elements, don't need to be in every game, simply because they're effective when used in different games. Instead, what Elden Ring is doing could-and ought to be a lesson for Western developers.
Bruno Dias, a designer and writer for Sunless Skies developer Failbetter Games said to MMOexp via Twitter DMs that the heated debate is a sign that some people aren't aware of the concept behind what FromSoft wants to achieve through Elden Ring.
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